D&D: The Unconventional Challenge
My article, published on the D&D website:
Every season on Project Runway, one episode is devoted to “the unconventional challenge.”
This is a process whereby the designers are taken to some random location—a dollar store, a storage locker facility, an abattoir—to collect the themed materials for their next project. (Or so I’m told. Not that I’ve ever watched the show myself. Or Top Chef. Or Big Brother. And definitely not House Hunters regularly; and I certainly did not apply to be on that show, making it past two rounds of interviews.)
At its heart, the unconventional challenge is about competitive kit bashing—an activity I’ve always appreciated, and have heartily recommended for tabletop gaming. After all, D&D has its very roots in kit bashing. The original rules of the game were born from a combination of wargaming, fantasy, and roleplaying in a process that had never been done before. The first dragons to ever hit the gaming table were remodeled from plastic dinosaurs, and the rust monster, bulette, and owl bear originated from dime store toys. In fact, a good portion of the game’s bestiary is gleefully cobbled together from any number of inspirational sources, mythologies, and genres.
In this installment of Behind the Screens, I wanted to offer a few suggestions for modding and kit bashing at your gaming table, whether it’s with materials, settings, or other options.
Greg Bilsland commissioned this article, as part of the website’s Behind the Screens columns series; my thanks to him for reaching out and helping craft the piece!